I’m finding it impossible to force Unreal to replicate a set of variables that I **really **need to get replicated on each frame/tick.
It’s the movement of VR hmd+controllers.
I am mostly Blueprints but could do some things in c++ if that’s what it would take.
So my basic question is, is there a way using c++ to REALLY force a variable to get Replicated?
I’e I don’t want to let the engine have a say whatsoever as whatever I do it seems to make the wrong decision.
Ideally without doing own socket stuff etc but please if you think that’s the only way, just hand it to me Doc.
(Further details in my Blueprint thread There must be a way to force variable replication on every frame!? But how? - Unreal Engine Forums)