# Is there a C++ equivalent to a Level Blueprint?

**URL:** <https://forums.unrealengine.com/t/is-there-a-c-equivalent-to-a-level-blueprint/292917>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [September 4, 2014, 11:18pm UTC](https://forums.unrealengine.com/t/is-there-a-c-equivalent-to-a-level-blueprint/292917 "2014-09-04T23:18:11Z")\
**Posts on this page:** 1\
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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [September 5, 2014, 1:49am UTC](https://forums.unrealengine.com/t/is-there-a-c-equivalent-to-a-level-blueprint/292917/2 "2014-09-05T01:49:46Z")

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#Yes There Is

#Solus Level BP Tutorial

Here is my tutorial on this subject, lots of code included!

And pics!

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>
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#Summary

There is a C++ base class for level blueprints that you can extend to create your own level blueprints with their own functions and variables

you then re-parent the level BPs of any existing levels to your new level bp!

you can set a config var to automate this for all new levels

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_[View the full topic](https://forums.unrealengine.com/t/is-there-a-c-equivalent-to-a-level-blueprint/292917)._
