# Is there a built in loading screen now? Because I'm unsure what this is.

**URL:** <https://forums.unrealengine.com/t/is-there-a-built-in-loading-screen-now-because-im-unsure-what-this-is/80644>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [December 15, 2016, 5:38am UTC](https://forums.unrealengine.com/t/is-there-a-built-in-loading-screen-now-because-im-unsure-what-this-is/80644 "2016-12-15T05:38:42Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![sbnewsom](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sbnewsom](https://forums.unrealengine.com/u/sbnewsom)\
**Post date:** [December 15, 2016, 5:38am UTC](https://forums.unrealengine.com/t/is-there-a-built-in-loading-screen-now-because-im-unsure-what-this-is/80644/1 "2016-12-15T05:38:42Z")

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I think it was back in 4.10 give or take. When I package my game, my blueprinted loading system works as intended. But ever since a specific version was released, during a map load, there is a black screen to some random garbage on screen, with animated dots on the bottom right corner.

Is this some sort of undocumented feature implemented into the engine? I thought of bring this up since I saw the same similar animated dots on the left hand side in the new Rad Rodgers game. So now I’m absolutely curious about where I can learn more about it so I can customize it and work it to my advantage.

Thanks in advanced!

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**Author:** ![sbnewsom](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sbnewsom](https://forums.unrealengine.com/u/sbnewsom)\
**Post date:** [January 26, 2017, 12:22am UTC](https://forums.unrealengine.com/t/is-there-a-built-in-loading-screen-now-because-im-unsure-what-this-is/80644/2 "2017-01-26T00:22:38Z")

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Bump? Anyone have knowledge of this?

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**Author:** ![Construc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Construc](https://forums.unrealengine.com/u/Construc)\
**Post date:** [January 26, 2017, 1:36am UTC](https://forums.unrealengine.com/t/is-there-a-built-in-loading-screen-now-because-im-unsure-what-this-is/80644/3 "2017-01-26T01:36:58Z")

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There’s a ‘transition map’ option in the project settings under ‘maps and modes -\> default maps’, have you tried messing with that at all?

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**Author:** ![Kris](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kris/32/758129_2.png) [@Kris](https://forums.unrealengine.com/u/Kris)\
**Post date:** [January 26, 2017, 10:36pm UTC](https://forums.unrealengine.com/t/is-there-a-built-in-loading-screen-now-because-im-unsure-what-this-is/80644/4 "2017-01-26T22:36:37Z")

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Have you seen this?

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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**Author:** ![anonymous\_user\_b9de3c46](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9de3c46](https://forums.unrealengine.com/u/anonymous_user_b9de3c46)\
**Post date:** [January 26, 2017, 11:03pm UTC](https://forums.unrealengine.com/t/is-there-a-built-in-loading-screen-now-because-im-unsure-what-this-is/80644/5 "2017-01-26T23:03:27Z")

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So how does your blueprint look like. Do you just use an “openLevel” node via a trigger?

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**Author:** ![BrUnO\_XaVIeR](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bruno_xavier/32/1110230_2.png) [@BrUnO\_XaVIeR](https://forums.unrealengine.com/u/BrUnO_XaVIeR)\
**Post date:** [January 26, 2017, 11:17pm UTC](https://forums.unrealengine.com/t/is-there-a-built-in-loading-screen-now-because-im-unsure-what-this-is/80644/6 "2017-01-26T23:17:00Z")

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Not that I’m aware of… If so, this is news to me.
