of course i figured out a solution right after posting this. instead of using RinterpTo for a pitch control with Set Actor Rotation, I used the RinterpTo in a DeltaRotation for an Add Local Rotation node and that seems to avoid pitch lock.
of course i figured out a solution right after posting this. instead of using RinterpTo for a pitch control with Set Actor Rotation, I used the RinterpTo in a DeltaRotation for an Add Local Rotation node and that seems to avoid pitch lock.