Is there a Blueprint method to manually rebuild nav mesh?

To force a nav rebuild on a particular component, call:

FNavigationSystem::OnComponentUnregistered(TheComp);
FNavigationSystem::OnComponentRegistered(TheComp);

Or the equivalent for a single Actor (OnActorRegistered()).

Need to

#include "AI/NavigationSystemBase.h"

You can make a BPFL with this code if you want to call in BP.