# Is there a better way to fracture a destructible?

**URL:** <https://forums.unrealengine.com/t/is-there-a-better-way-to-fracture-a-destructible/289519>\
**Category:** Platform & Builds\
**Tags:** radial-damage, timer, unreal-engine, question\
**Created:** [July 28, 2014, 8:56pm UTC](https://forums.unrealengine.com/t/is-there-a-better-way-to-fracture-a-destructible/289519 "2014-07-28T20:56:52Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![xrouter](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@xrouter](https://forums.unrealengine.com/u/xrouter)\
**Post date:** [July 28, 2014, 8:56pm UTC](https://forums.unrealengine.com/t/is-there-a-better-way-to-fracture-a-destructible/289519/1 "2014-07-28T20:56:52Z")

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I’m spawning a BP using ‘spawn actor from class’ from a BP with a destructible mesh that I set within the BP using ‘set destructable mesh’ that I then need to fracture instantly on spawn.

The only way I have found to do this reliably is to hit it with radial damage (which feels wrong, but I can’t find any other method). However if you do this on ‘Begin play’ even it just doesn’t work (even if I have the mesh pre-set in the BP rather than setting it) so I’ve had to implement a delay timer. This works 95% of the time with a long enough timer but it’s not 100% and I’m worried on slower machine it will fail more offten and with longer delay there is a _slight_ lag.

Seen here: [https://twitter.com/Uberpussy/status/490622326648885248](https://twitter.com/Uberpussy/status/490622326648885248)

 ![11331-fracture.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/a/4/2a45f16b6c946f504b910d1a961bd6383fa8d71c.png)

Is there a better way?

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**Author:** ![anonymous\_user\_04e86c7c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_04e86c7c](https://forums.unrealengine.com/u/anonymous_user_04e86c7c)\
**Post date:** [November 18, 2016, 12:11am UTC](https://forums.unrealengine.com/t/is-there-a-better-way-to-fracture-a-destructible/289519/2 "2016-11-18T00:11:37Z")

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I know this is super old, but I wanted to respond anyway. An easy way to do this is to add a timeline and when it finishes running apply your radial damage. It works every single time. Here’s an example blueprint.

 ![115388-timeline.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/b/6/bb621ccfc6e1d553c3e0d7a9df02040549351ca0.jpeg)
