# Is there a 6dof constraint limit available?

**URL:** <https://forums.unrealengine.com/t/is-there-a-6dof-constraint-limit-available/279787>\
**Category:** World Creation\
**Tags:** unreal-engine, constraint, Physics, Blueprint, CPP, question\
**Created:** [April 6, 2014, 7:23pm UTC](https://forums.unrealengine.com/t/is-there-a-6dof-constraint-limit-available/279787 "2014-04-06T19:23:52Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![anonymous\_user\_518c3a4c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_518c3a4c](https://forums.unrealengine.com/u/anonymous_user_518c3a4c)\
**Post date:** [April 6, 2014, 7:23pm UTC](https://forums.unrealengine.com/t/is-there-a-6dof-constraint-limit-available/279787/1 "2014-04-06T19:23:52Z")

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Hello there.

I need to lock constraint on one axis, Z positive for example. Currently i was only able to set limits for both positive and negative values at the same time. Is there a 6dof constraint available actually?

Thanks.

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**Author:** ![Mugluck](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mugluck](https://forums.unrealengine.com/u/Mugluck)\
**Post date:** [April 6, 2014, 7:47pm UTC](https://forums.unrealengine.com/t/is-there-a-6dof-constraint-limit-available/279787/2 "2014-04-06T19:47:01Z")

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I’d actually like to know this as well. I’m having a little trouble getting my head around how the constraint limits are calculated, as they don’t seem to constrain properly over axis.

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**Author:** ![Seacomit](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/seacomit/32/1010314_2.png) [@Seacomit](https://forums.unrealengine.com/u/Seacomit)\
**Post date:** [April 9, 2014, 8:24pm UTC](https://forums.unrealengine.com/t/is-there-a-6dof-constraint-limit-available/279787/3 "2014-04-09T20:24:28Z")

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i want to know this as well, this is driving me bananas

> **[How do I constrain a component's physics movement to a single axis with a...](https://forums.unrealengine.com/questions/27240/physics-constraint-for-pong.html)**
>
> How do i constrain a components physics movements to a single axis? I have a paddle here, and a computer screen, I want the paddle to only be able to move on the x axis. At the moment, gravity kicks in and moves my paddle down the z axis.

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**Author:** ![jani34543](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jani34543](https://forums.unrealengine.com/u/jani34543)\
**Post date:** [September 20, 2023, 3:18pm UTC](https://forums.unrealengine.com/t/is-there-a-6dof-constraint-limit-available/279787/4 "2023-09-20T15:18:05Z")

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Have you explored utilizing scripting or programming within the constraint system to achieve the desired constraint on the positive Z axis? If so, what were the outcomes or challenges faced during the implementation? [🙂](https://advancedcardetailing.com/)

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**Author:** ![SharpDetail](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sharpdetail/32/911408_2.png) [@SharpDetail](https://forums.unrealengine.com/u/SharpDetail)\
**Post date:** [March 17, 2024, 10:49pm UTC](https://forums.unrealengine.com/t/is-there-a-6dof-constraint-limit-available/279787/5 "2024-03-17T22:49:04Z")

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> [@jani34543](#):
>
> Have you explored utilizing scripting or programming within the constraint system to achieve the desired constraint on the positive Z axis? If so, what were the outcomes or challenges faced during the implementation?
> 
> > **Summary**
> >
> > [click](https://azureautodetailing.com/)

## Absolutely, scripting and programming can offer powerful solutions, albeit with their own set of hurdles. Ensuring compatibility and fine-tuning the parameters can be time-consuming, but the results are often worth it. Let’s continue sharing insights and tips to navigate these challenges together! 😊
