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Is their a limit for force magnitude used in AddImpulse function?

Hi guys.

When using AddImpulse function, is there an upper limit for the value of FVector supplied to the function, beyond which an error could happen ( other than skipping a whole collision volume due to high distance passed in a frame)?

If there’is a limit, is it a velocity value limit, or delta velocity limit (acceleration value limit)?

Thanks for reading.