Is the Touch1 Input Hardcoded?

Hello, it’s me again :wink:

I’ve created my own Touch Interface. I created two sticks and set the x and y coordinates. The first stick was mapped to Touch 1 and the second to Touch 2. Now I used the built in sim and clicked (which is a touch in the simulator). Touch 1 was always being fired although i didn’t clicked on the touch 1 image. I mapped the first stick to Touch 3 and changed the Action Mapping. Now everything works fine.
Is Touch 1 hardcoded and fired regardless where the touchscreen is touched?

Thanks

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.
If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.

Thank you.