Hi everyone,
Does anyone else think that the default resolution for creating a landscape is too low? The default one where the scale is set to 100 is one vertex per 100 units (1 m) and it makes the terrain and shadows look very low poly as in the example below (1 light, all dynamic shadows):
https://forums.unrealengine.com/core/image/gif;base64
Lowering the scale to around 10 makes it look way better (even though some shadow artifacts are still present), but I’m worried about performance at this point, since the largest landscape I could create (according to the technical guideline) would only be around 400m x 400m and I would need quite a few of those. Just rendering one of those draws around 800k polygons at all times.
Can anyone share how they were able to create large landscapes that also look good or tell me if I’m doing something completely wrong?
Thank you.