I just loaded up UE4 for the first time, and brought in some meshes from a project I was working on in UE3. I used the FPS project template, and noticed that the character is much taller than in UE3, or the FBX import is changing the scale of my mesh. Has anyone else experienced this? I couldn’t find anything in the documentation about default character height.
the unit scaling is different.
its now 1:1.
so a 1 meter 50 char in i.e. 3dsmax… is same height in ue4