# Is the CommonUI plugin still experimental (as of 5.2)?

**URL:** <https://forums.unrealengine.com/t/is-the-commonui-plugin-still-experimental-as-of-5-2/1180719>\
**Category:** Pipeline & Plugins\
**Tags:** unreal-engine, UI, Plugins, question, UMG\
**Created:** [May 27, 2023, 9:48pm UTC](https://forums.unrealengine.com/t/is-the-commonui-plugin-still-experimental-as-of-5-2/1180719 "2023-05-27T21:48:55Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Roy\_Wierer.Seda145](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/roy_wierer.seda145/32/906551_2.png) [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Post date:** [May 27, 2023, 10:39pm UTC](https://forums.unrealengine.com/t/is-the-commonui-plugin-still-experimental-as-of-5-2/1180719/2 "2023-05-27T22:39:33Z")

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Yes it’s “experimental” and the engine it’s built on.

> [@EPIC, please stop breaking Slate and UMG in new releases.](https://forums.unrealengine.com/t/epic-please-stop-breaking-slate-and-umg-in-new-releases/1179127):
>
> As the title says. I am speechless. With each new release more of UI is broken than fixed. There hasn’t been a release I remember in which the basic functionality in the provided widgets all work properly and this is not acceptable. Reports go unnoticed and I get no response from staff. It is clear that changes to engine source are not being tested properly. If I as a solo developer can come up with a massive list of engine bugs I find myself, how is it possible EPIC can not? Why would you leave…

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