# Is the Blueprint system cross-platform?

**URL:** <https://forums.unrealengine.com/t/is-the-blueprint-system-cross-platform/374206>\
**Category:** Blueprint\
**Tags:** cross-platform, compatibility, unreal-engine, Blueprint, question\
**Created:** [October 23, 2016, 8:18am UTC](https://forums.unrealengine.com/t/is-the-blueprint-system-cross-platform/374206 "2016-10-23T08:18:55Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Kelros12](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kelros12](https://forums.unrealengine.com/u/Kelros12)\
**Post date:** [October 23, 2016, 8:18am UTC](https://forums.unrealengine.com/t/is-the-blueprint-system-cross-platform/374206/1 "2016-10-23T08:18:55Z")

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I’m new to Unreal Engine, but the Blueprint system seems like an amazing way to make games, especially since I have basically no programming knowledge. My question is this: if I were to make a game with low enough requirements to run on mobile using entirely Blueprints would it automatically be cross-platform compatible with iOS, Android, Linux, ect? If not how much extra work would go into making the game cross-platform? I know that making just one version of a game is a terrible idea for making it cross-platform, it would need a different UI and such to even be playable, but I want to know how much extra work is involved for JUST the cross-platform compatibility with Blueprints. Thanks!

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**Author:** ![anonymous\_user\_dede2580](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_dede2580](https://forums.unrealengine.com/u/anonymous_user_dede2580)\
**Post date:** [October 23, 2016, 8:21am UTC](https://forums.unrealengine.com/t/is-the-blueprint-system-cross-platform/374206/2 "2016-10-23T08:21:16Z")

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Yes, it’s cross-platform.No, there is no extra work involved.
