# Is Tegra K1 now fully supported on UE4.3?

**URL:** <https://forums.unrealengine.com/t/is-tegra-k1-now-fully-supported-on-ue4-3/290428>\
**Category:** Rendering\
**Tags:** Mobile, unreal-engine, Rendering, question\
**Created:** [August 8, 2014, 3:13am UTC](https://forums.unrealengine.com/t/is-tegra-k1-now-fully-supported-on-ue4-3/290428 "2014-08-08T03:13:53Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![anonymous\_user\_759e5c3a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_759e5c3a](https://forums.unrealengine.com/u/anonymous_user_759e5c3a)\
**Post date:** [February 19, 2015, 2:37pm UTC](https://forums.unrealengine.com/t/is-tegra-k1-now-fully-supported-on-ue4-3/290428/10 "2015-02-19T14:37:18Z")

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Hi there,

looks like the ADB issue did get fixed and we added the Tegra K1 to our list of compatible devices:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

However you will need to install the Tegra Android Development Pack 3.0r3. Once you have that, it should recognise the Tegra device and you can begin packaging to it.

Let me know if that helps.

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