//Inside a UStateTreeTaskBlueprintBase:
//.h
UPROPERTY(EditDefaultsOnly)
FStateTreeStateLink StateLink;
//somewhere in the .cpp
RequestTransition(StateLink);
This kind of way is still not working for me in 5.5.1. Anyone else?
//Inside a UStateTreeTaskBlueprintBase:
//.h
UPROPERTY(EditDefaultsOnly)
FStateTreeStateLink StateLink;
//somewhere in the .cpp
RequestTransition(StateLink);
This kind of way is still not working for me in 5.5.1. Anyone else?