# Is State Tree Request Transition Broken in 5.4?

**URL:** <https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469>\
**Category:** AI\
**Tags:** unreal-engine, question\
**Created:** [June 3, 2024, 2:53pm UTC](https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469 "2024-06-03T14:53:59Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![GPBF](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GPBF](https://forums.unrealengine.com/u/GPBF)\
**Post date:** [June 3, 2024, 2:53pm UTC](https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469/1 "2024-06-03T14:53:59Z")

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In 5.3 I used request transition with an exposed variable in the state tree so under certain circumstances, a transition would occur. This no longer works at all in 5.4 and I am wondering if it’s a bug or the behaviour has changed?

Appreciate the help!

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/2/9/4294aa92f92de73adc01198ec5e51902983ff854.png)

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**Author:** ![GPBF](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GPBF](https://forums.unrealengine.com/u/GPBF)\
**Post date:** [June 5, 2024, 11:56pm UTC](https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469/3 "2024-06-05T23:56:19Z")

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no one uses state trees?

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**Author:** ![Teyrham](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Teyrham](https://forums.unrealengine.com/u/Teyrham)\
**Post date:** [June 19, 2024, 9:28am UTC](https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469/4 "2024-06-19T09:28:47Z")

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Imo it’s a bug. The node just doesn’t work anymore. Reading logs i can see that it just doesn’t read the state it’s inputted (it’s always empty).

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**Author:** ![GPBF](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GPBF](https://forums.unrealengine.com/u/GPBF)\
**Post date:** [June 20, 2024, 12:21am UTC](https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469/5 "2024-06-20T00:21:09Z")

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> [@Teyrham](#):
>
> . Reading logs i can see that it just doesn’t read the state it’s inputted (it’s always

Ah that’s annoying. Thanks for confirming that for me. Hopefully it gets fixed soon because it’s incredibly useful. I submitted a report to Epic but I dont know if I did it correctly.

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**Author:** ![GG\_naja](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/gg_naja/32/1109848_2.png) [@GG\_naja](https://forums.unrealengine.com/u/GG_naja)\
**Post date:** [June 27, 2024, 11:24am UTC](https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469/6 "2024-06-27T11:24:19Z")

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I’m sad, I really like this feature. Hope they fix this soon.

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**Author:** ![GPBF](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GPBF](https://forums.unrealengine.com/u/GPBF)\
**Post date:** [July 9, 2024, 10:46pm UTC](https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469/7 "2024-07-09T22:46:36Z")

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Me too - it’s incredibly powerful. Hopefully they are listening.

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**Author:** ![GPBF](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GPBF](https://forums.unrealengine.com/u/GPBF)\
**Post date:** [July 17, 2024, 3:26am UTC](https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469/8 "2024-07-17T03:26:41Z")

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Nothing in the hotfix about this bug - anyone by chance had a test? Me hoping for an undocumented fix.

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**Author:** ![GPBF](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GPBF](https://forums.unrealengine.com/u/GPBF)\
**Post date:** [July 22, 2024, 11:35pm UTC](https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469/9 "2024-07-22T23:35:59Z")

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Nope still not working.

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**Author:** ![Quadropups](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Quadropups](https://forums.unrealengine.com/u/Quadropups)\
**Post date:** [August 22, 2024, 1:05am UTC](https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469/10 "2024-08-22T01:05:46Z")

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I also have run into this problem. I used that in my entry tasks to select child leafs based on condition

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**Author:** ![GPBF](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GPBF](https://forums.unrealengine.com/u/GPBF)\
**Post date:** [August 30, 2024, 5:36am UTC](https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469/11 "2024-08-30T05:36:50Z")

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Hopefully someone @ Unreal is reading this?

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**Author:** ![GPBF](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GPBF](https://forums.unrealengine.com/u/GPBF)\
**Post date:** [September 9, 2024, 12:43am UTC](https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469/12 "2024-09-09T00:43:21Z")

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Still not fixed in 5.4.4.

Super annoying.

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**Author:** ![Yihan\_Tarnis](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Yihan\_Tarnis](https://forums.unrealengine.com/u/Yihan_Tarnis)\
**Post date:** [October 3, 2024, 8:46am UTC](https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469/13 "2024-10-03T08:46:30Z")

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💀Hope this bug be fixed

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<div class="post-metadata">

**Author:** ![GPBF](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GPBF](https://forums.unrealengine.com/u/GPBF)\
**Post date:** [October 27, 2024, 9:51pm UTC](https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469/14 "2024-10-27T21:51:10Z")

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they cant even be bothered responding to the query here, I don’t have much hope tbh

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**Author:** ![OniiiChan0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@OniiiChan0](https://forums.unrealengine.com/u/OniiiChan0)\
**Post date:** [November 5, 2024, 12:53am UTC](https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469/15 "2024-11-05T00:53:18Z")

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Any updates on this? 😕

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<div class="post-metadata">

**Author:** ![GPBF](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GPBF](https://forums.unrealengine.com/u/GPBF)\
**Post date:** [November 11, 2024, 12:57am UTC](https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469/16 "2024-11-11T00:57:54Z")

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I watched a video on 5.5 and I get the feeling they might be revamping aspects of the State Tree (specifically relating to tags/transitions) so maybe that will sort the issue out? I could be wrong

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<div class="post-metadata">

**Author:** ![GPBF](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GPBF](https://forums.unrealengine.com/u/GPBF)\
**Post date:** [November 12, 2024, 9:52pm UTC](https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469/17 "2024-11-12T21:52:45Z")

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These guys can’t be for real.

it’s still not working in 5.5

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**Author:** ![Justrenis](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Justrenis](https://forums.unrealengine.com/u/Justrenis)\
**Post date:** [December 17, 2024, 12:53pm UTC](https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469/18 "2024-12-17T12:53:53Z")

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yeah unreal devs are lazy on fixing real problems, they rather throw experimental/beta features that will never be fixed and optimized properly…

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**Author:** ![Aadi222555](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Aadi222555](https://forums.unrealengine.com/u/Aadi222555)\
**Post date:** [December 21, 2024, 10:09pm UTC](https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469/19 "2024-12-21T22:09:49Z")

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Still no fix in 5.5.1

Edit: Turns out I didnt make a OnEvent transition; It works!

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**Author:** ![guillemsrr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@guillemsrr](https://forums.unrealengine.com/u/guillemsrr)\
**Post date:** [January 5, 2025, 12:18pm UTC](https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469/20 "2025-01-05T12:18:57Z")

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```auto
//Inside a UStateTreeTaskBlueprintBase:

//.h
UPROPERTY(EditDefaultsOnly)
FStateTreeStateLink StateLink; 

//somewhere in the .cpp
RequestTransition(StateLink); 

```

This kind of way is still not working for me in 5.5.1. Anyone else?

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<div class="post-metadata">

**Author:** ![GPBF](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GPBF](https://forums.unrealengine.com/u/GPBF)\
**Post date:** [January 6, 2025, 10:44pm UTC](https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469/21 "2025-01-06T22:44:01Z")

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definitely still not working - not sure how you were doing it

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