# Is sound attenuation broken in UE5?

**URL:** <https://forums.unrealengine.com/t/is-sound-attenuation-broken-in-ue5/611747>\
**Category:** Audio\
**Tags:** unreal-engine, UE5-0, question\
**Created:** [July 22, 2022, 1:15pm UTC](https://forums.unrealengine.com/t/is-sound-attenuation-broken-in-ue5/611747 "2022-07-22T13:15:41Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![MrProvolowned](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mrprovolowned/32/467585_2.png) [@MrProvolowned](https://forums.unrealengine.com/u/MrProvolowned)\
**Post date:** [July 22, 2022, 2:23pm UTC](https://forums.unrealengine.com/t/is-sound-attenuation-broken-in-ue5/611747/2 "2022-07-22T14:23:00Z")

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Found the solution here. It was that ‘Looping’ was set up. You have to set it either in the sound source file (cue or meta) or click the looping checkbox in actor settings.

> [@Sound Attenuation NOT working](https://forums.unrealengine.com/t/sound-attenuation-not-working/446804):
>
> Hey!! I apologise if this has been asked, I did have a look before I posted and couldnt find an answer…i’m assuming is should be a simple thing lol, all i’m trying to do is use a sound wave/cue for a radio in my level, I tick the ‘override’ attenuation settings to change them to my liking, but no matter WHAT i do, when i press play to run through my level, the audio wont play…if i untick overide attenuation the audio plays just fine, but i am trying to imitate a radio so I need the audio to fade…

![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/7/4/1744002ba8f0ec3611d3c45d9915be6340cdf738.png)

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