Is Root motion working with you guys for Actor Class??

we found this from a post which has a similar problem:

https://forums.unrealengine.com/deve…rom-characters

But it means to temper with the source code and compile things…

Will give it a try perhaps.

Its totally fine to have the animation blend from one root to another and take its time especially when its enemy units in this case, because then it will be like having the intended predetermined animated sequences which is exactly what we want. So it doesn’t have to be super responsive to player actions, it just has to look right in terms of animations as well as reduce extra workarounds. should just spawn and move in space exactly as it was animated in the 3d app as a blueprint.

I’ve been browsing around and it seems that this problem comes up everywhere and people have been asking for it since 2016!