Is Retriggerable Delay As Accurate as Timer?

Right, I dont need it to be that exact though. I’ll leave it to the people who designed and manage Blueprint to sort those quantum timings out. As long as it functions and functions for multiplayer I’m all for it. Also rather chilling end to your statement there, with the smiley face and all.
Right, well if my game was running at low frames I think timers would be the least of my issues there. On highest so far its at around 90 fps, of course it will most likely end up around 60 and depending on the map and other variables.

We might be speculating at this point if we are now talking about performance and other things, so I suppose I’ll stick with what I seem to know now and wait till I reach a valid fork in the road to where I decide to change Delays into Timers and such. I brought it up here now because I wanted to be preemptive about it, but the information I got here filled in the blanks I needed to know, so Ill consider it indeed answered.