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Is Reloading an asset bugged?

Hi,
When I try to reload an asset I get this in the log, and the file is no longer recognized by the other file.

Any ideas?

LogUObjectGlobals: Reloading 1 Package(s):
    Asset Name: /Game/Blueprints/Misc/BPGM_Base
LogUObjectHash: Compacting FUObjectHashTables data took  15.01ms
LogOutputDevice: Warning: Script Stack (0 frames):
LogStats: FPlatformStackWalk::StackWalkAndDump -  2.577 s
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: !FBlueprintCompileReinstancer::IsReinstClass(OwnerClass) [File:Q:/UESrc/UE4_27/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp] [Line: 1763]
LogOutputDevice: Error: OwnerClass should not be 'REINST_'! This means that a REINST class was parented to another REINST class, causing unwanted recursion!
LogOutputDevice: Error: Stack: 
LogOutputDevice: Error: [Callstack] 0x00007ffc9e5b9a99 UE4Editor-UnrealEd.dll!DispatchCheckVerify<bool,<lambda_e10531397a819c88993e977cb2993085> >() [Q:\UESrc\UE4_27\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:164]
LogOutputDevice: Error: [Callstack] 0x00007ffc9ddb1cb8 UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::MoveCDOToNewClass() [Q:\UESrc\UE4_27\Engine\Source\Editor\UnrealEd\Private\Kismet2\KismetReinstanceUtilities.cpp:1763]
LogOutputDevice: Error: [Callstack] 0x00007ffc9bd1f4cd UE4Editor-Kismet.dll!MoveSkelCDOAside() [Q:\UESrc\UE4_27\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3028]
LogOutputDevice: Error: [Callstack] 0x00007ffc9bd1f611 UE4Editor-Kismet.dll!MoveSkelCDOAside() [Q:\UESrc\UE4_27\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3035]
LogOutputDevice: Error: [Callstack] 0x00007ffc9bcf47b3 UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [Q:\UESrc\UE4_27\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:909]
LogOutputDevice: Error: [Callstack] 0x00007ffc9bc9badf UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [Q:\UESrc\UE4_27\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:276]
LogOutputDevice: Error: [Callstack] 0x00007ffc9bc9b821 UE4Editor-Kismet.dll!FBlueprintCompilationManager::CompileSynchronously() [Q:\UESrc\UE4_27\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3095]
LogOutputDevice: Error: [Callstack] 0x00007ffc9dd8607e UE4Editor-UnrealEd.dll!FKismetEditorUtilities::CompileBlueprint() [Q:\UESrc\UE4_27\Engine\Source\Editor\UnrealEd\Private\Kismet2\Kismet2.cpp:754]
LogOutputDevice: Error: [Callstack] 0x00007ffc9dee2c54 UE4Editor-UnrealEd.dll!UPackageTools::HandlePackageReloaded() [Q:\UESrc\UE4_27\Engine\Source\Editor\UnrealEd\Private\PackageTools.cpp:999]
LogOutputDevice: Error: [Callstack] 0x00007ffc9ded3df4 UE4Editor-UnrealEd.dll!TBaseStaticDelegateInstance<void __cdecl(enum EPackageReloadPhase,FPackageReloadedEvent *),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [Q:\UESrc\UE4_27\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:731]
LogOutputDevice: Error: [Callstack] 0x00007ffca29c879d UE4Editor-CoreUObject.dll!ReloadPackages() [Q:\UESrc\UE4_27\Engine\Source\Runtime\CoreUObject\Private\UObject\PackageReload.cpp:629]
LogOutputDevice: Error: [Callstack] 0x00007ffc9defb8e9 UE4Editor-UnrealEd.dll!UPackageTools::ReloadPackages() [Q:\UESrc\UE4_27\Engine\Source\Editor\UnrealEd\Private\PackageTools.cpp:736]
LogOutputDevice: Error: [Callstack] 0x00007ffc9defa895 UE4Editor-UnrealEd.dll!UPackageTools::ReloadPackages() [Q:\UESrc\UE4_27\Engine\Source\Editor\UnrealEd\Private\PackageTools.cpp:485]
LogOutputDevice: Error: [Callstack] 0x00007ffc61f34706 UE4Editor-ContentBrowserAssetDataSource.dll!FAssetFileContextMenu::ExecuteReload() [Q:\UESrc\UE4_27\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\AssetFileContextMenu.cpp:1814]
LogOutputDevice: Error: [Callstack] 0x00007ffc61f32582 UE4Editor-ContentBrowserAssetDataSource.dll!TBaseSPMethodDelegateInstance<0,FAssetFileContextMenu,0,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [Q:\UESrc\UE4_27\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307]
LogOutputDevice: Error: [Callstack] 0x00007ffca54fc7e9 UE4Editor-Slate.dll!SMenuEntryBlock::OnClicked() [Q:\UESrc\UE4_27\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1081]
LogOutputDevice: Error: [Callstack] 0x00007ffca5502fa0 UE4Editor-Slate.dll!SMenuEntryBlock::OnMenuItemButtonClicked() [Q:\UESrc\UE4_27\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1032]
LogOutputDevice: Error: [Callstack] 0x00007ffca54d671e UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [Q:\UESrc\UE4_27\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
LogOutputDevice: Error: [Callstack] 0x00007ffca55773ee UE4Editor-Slate.dll!SButton::ExecuteOnClick() [Q:\UESrc\UE4_27\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:385]
LogOutputDevice: Error: [Callstack] 0x00007ffca5590822 UE4Editor-Slate.dll!SButton::OnMouseButtonUp() [Q:\UESrc\UE4_27\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:304]
LogOutputDevice: Error: [Callstack] 0x00007ffca5504705 UE4Editor-Slate.dll!SMenuEntryButton::OnMouseButtonUp() [Q:\UESrc\UE4_27\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:400]
LogOutputDevice: Error: [Callstack] 0x00007ffca53d67da UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_cc5aea9e7377b04ce85c30c65ec3889b> >() [Q:\UESrc\UE4_27\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:378]
LogOutputDevice: Error: [Callstack] 0x00007ffca54540b4 UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [Q:\UESrc\UE4_27\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4831]
LogOutputDevice: Error: [Callstack] 0x00007ffca543c547 UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [Q:\UESrc\UE4_27\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5372]
LogOutputDevice: Error: [Callstack] 0x00007ffca542f5e2 UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [Q:\UESrc\UE4_27\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5337]
LogOutputDevice: Error: [Callstack] 0x00007ffcbbb6c4e7 UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [Q:\UESrc\UE4_27\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2205]
LogOutputDevice: Error: [Callstack] 0x00007ffcbbb59677 UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [Q:\UESrc\UE4_27\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2698]
LogOutputDevice: Error: [Callstack] 0x00007ffcbbb6e920 UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [Q:\UESrc\UE4_27\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1881]
LogOutputDevice: Error: [Callstack] 0x00007ffcbbb547e0 UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [Q:\UESrc\UE4_27\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:905]
LogOutputDevice: Error: [Callstack] 0x00007ffcd14ae108 USER32.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffcd14adb49 USER32.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffcbbb70174 UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [Q:\UESrc\UE4_27\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:125]
LogOutputDevice: Error: [Callstack] 0x00007ff7c2a573c4 UE4Editor.exe!FEngineLoop::Tick() [Q:\UESrc\UE4_27\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4851]
LogOutputDevice: Error: [Callstack] 0x00007ff7c2a70ffc UE4Editor.exe!GuardedMain() [Q:\UESrc\UE4_27\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
LogOutputDevice: Error: [Callstack] 0x00007ff7c2a710ea UE4Editor.exe!GuardedMainWrapper() [Q:\UESrc\UE4_27\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
LogOutputDevice: Error: [Callstack] 0x00007ff7c2a7410d UE4Editor.exe!LaunchWindowsStartup() [Q:\UESrc\UE4_27\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
LogOutputDevice: Error: [Callstack] 0x00007ff7c2a854b4 UE4Editor.exe!WinMain() [Q:\UESrc\UE4_27\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
LogOutputDevice: Error: [Callstack] 0x00007ff7c2a88046 UE4Editor.exe!__scrt_common_main_seh() [d:\a01\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogOutputDevice: Error: [Callstack] 0x00007ffcd18e6fd4 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffcd233cf31 ntdll.dll!UnknownFunction []
LogStats:                SubmitErrorReport -  0.000 s
LogStats:                    SendNewReport -  1.875 s
LogStats:             FDebug::EnsureFailed -  4.461 s
LogUObjectHash: Compacting FUObjectHashTables data took   9.27ms
LogAudioMixer: Resetting audio stream to device id 
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight