# Is Post Process - Screen Percentage Broken in 4.7.2?

**URL:** <https://forums.unrealengine.com/t/is-post-process-screen-percentage-broken-in-4-7-2/310590>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine, bug-report, question\
**Created:** [March 12, 2015, 1:38am UTC](https://forums.unrealengine.com/t/is-post-process-screen-percentage-broken-in-4-7-2/310590 "2015-03-12T01:38:05Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Dark\_Acre\_Jack](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dark_acre_jack/32/1036338_2.png) [@Dark\_Acre\_Jack](https://forums.unrealengine.com/u/Dark_Acre_Jack)\
**Post date:** [March 12, 2015, 1:38am UTC](https://forums.unrealengine.com/t/is-post-process-screen-percentage-broken-in-4-7-2/310590/1 "2015-03-12T01:38:05Z")

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I’m in the [Content Examples, Post Processing level, example 1.13](https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/PostProcessing/1_13/index.html). I’ve tried dialing the amount up & down but I see no visual change when entering the example volume. I’m using the default settings for the editor, & I believe I have all the quality settings maxed.

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**Author:** ![DevTeK\_ART](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DevTeK\_ART](https://forums.unrealengine.com/u/DevTeK_ART)\
**Post date:** [March 18, 2015, 9:10pm UTC](https://forums.unrealengine.com/t/is-post-process-screen-percentage-broken-in-4-7-2/310590/2 "2015-03-18T21:10:04Z")

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4.7.3 - still not working

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**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [March 18, 2015, 11:01pm UTC](https://forums.unrealengine.com/t/is-post-process-screen-percentage-broken-in-4-7-2/310590/3 "2015-03-18T23:01:21Z")

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Hey Dark Acre Jack and MarekBujko,

Thank you for taking the time to report the issue. Thankfully this is not hard to test and reproduce, I went into the content examples map as suggested and was able to confirm what you are reporting. With that being said, I have created a bug report with the tag UE-12134.

If you have any questions regarding the issue or need help with other issues please let us know.

Cheers,

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**Author:** ![Dark\_Acre\_Jack](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dark_acre_jack/32/1036338_2.png) [@Dark\_Acre\_Jack](https://forums.unrealengine.com/u/Dark_Acre_Jack)\
**Post date:** [March 18, 2015, 11:36pm UTC](https://forums.unrealengine.com/t/is-post-process-screen-percentage-broken-in-4-7-2/310590/4 "2015-03-18T23:36:15Z")

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Great, keep up the amazing work 🙂

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**Author:** ![nick\_p](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nick\_p](https://forums.unrealengine.com/u/nick_p)\
**Post date:** [March 19, 2015, 1:22pm UTC](https://forums.unrealengine.com/t/is-post-process-screen-percentage-broken-in-4-7-2/310590/5 "2015-03-19T13:22:04Z")

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Screen percentage doesn’t have any effect in editor viewports, we didn’t want it to degrade the editing UI while building a level. It does work when playing the game in an editor viewport or when playing the game in standalone mode. Can you verify that it works for you when playing the game?

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**Author:** ![DevTeK\_ART](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DevTeK\_ART](https://forums.unrealengine.com/u/DevTeK_ART)\
**Post date:** [March 19, 2015, 1:25pm UTC](https://forums.unrealengine.com/t/is-post-process-screen-percentage-broken-in-4-7-2/310590/6 "2015-03-19T13:25:20Z")

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No change: [- YouTube](http://youtu.be/bsmTxU6DXLg) + no change in Standalone Game view.
