Is Pending Kill ? I need help, thanks

Hi Everyone… I hope someone can help me out here :slight_smile:

I have a healing potion pickup, that is rotating and slowly going up and down… When the player picks it up, it gets destroyed. It’s as basic as it gets…

The problem is the AddLocalOffset and AddLocalRotation node. when I close the game, Unreal complains that the Mesh (SM Item Potion 05) is pending kill… Even if I destroy actor on pickup…

What does it mean, and how do I fix it without removing the rotation and offset animation?

Thanks you… I have attached images

Of course, I figured it out right after posting . Sorry…

The problem was the Destroy part… Looks like this (image)