# Is object visible to fps player proper way?

**URL:** <https://forums.unrealengine.com/t/is-object-visible-to-fps-player-proper-way/1513657>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [December 10, 2023, 11:19am UTC](https://forums.unrealengine.com/t/is-object-visible-to-fps-player-proper-way/1513657 "2023-12-10T11:19:52Z")\
**Posts on this page:** 1\
**Showing post:** 8

<div class="post-metadata">

**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [December 15, 2023, 8:51am UTC](https://forums.unrealengine.com/t/is-object-visible-to-fps-player-proper-way/1513657/8 "2023-12-15T08:51:11Z")

</div>

This thread has a couple of types mentioned and you can however get the camera’s frustrum dimensions directly (also listed).

> [@Perform Frustum Check](https://forums.unrealengine.com/t/perform-frustum-check/287524/):
>
> Hey, What’s the best way to use the cameras frustum to check the visibility of a set of actors? Or points etc? Been looking around but not finding anything that useful. Thanks

---

_[View the full topic](https://forums.unrealengine.com/t/is-object-visible-to-fps-player-proper-way/1513657)._
