# Is Nanite Tessellation broken on terrain since 5.6 ?

**URL:** <https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-since-5-6/2163989>\
**Category:** Rendering\
**Tags:** unreal-engine, question\
**Created:** [December 2, 2024, 8:59am UTC](https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-since-5-6/2163989 "2024-12-02T08:59:42Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![HIsevaly](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HIsevaly](https://forums.unrealengine.com/u/HIsevaly)\
**Post date:** [December 3, 2024, 1:54am UTC](https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-since-5-6/2163989/3 "2024-12-03T01:54:24Z")

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Yep it’s broken, light it’s also different from 5.4 on landscape using nanite on

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