# Is Nanite Tessellation broken on terrain since 5.6 ?

**URL:** <https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-since-5-6/2163989>\
**Category:** Rendering\
**Tags:** unreal-engine, question\
**Created:** [December 2, 2024, 8:59am UTC](https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-since-5-6/2163989 "2024-12-02T08:59:42Z")\
**Posts on this page:** 17\
**Page:** 1

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**Author:** ![Ciprian\_Stanciu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ciprian_stanciu/32/1194635_2.png) [@Ciprian\_Stanciu](https://forums.unrealengine.com/u/Ciprian_Stanciu)\
**Post date:** [December 2, 2024, 8:59am UTC](https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-since-5-6/2163989/1 "2024-12-02T08:59:42Z")

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Nanite Tessellated Landscapes seem broken in 5.6 on 4K Resolution

  
In 1080p desktop res it looks fine. And also in builds in 4K it has the same flickering problem.

I also know Nanite + WPO is broken in 5.4+ ( already submitted a bug report a few months back) in both 1080p and 4K desktop resolution.

Is this a well known bug ?

NOTE : Not sure if it matters but I’m also using assets from the ElectricDreams demo so Substrate is also on. I also tried Substrate off and the ue-main branch/UE5.6 and it has the same problems. I’m also using an RX 7900 XT.

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**Author:** ![CitizenErased](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CitizenErased](https://forums.unrealengine.com/u/CitizenErased)\
**Post date:** [December 2, 2024, 5:30pm UTC](https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-since-5-6/2163989/2 "2024-12-02T17:30:18Z")

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Up!  
I have the same exact problem on Skeletal Meshes with nanite displacement.

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**Author:** ![HIsevaly](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HIsevaly](https://forums.unrealengine.com/u/HIsevaly)\
**Post date:** [December 3, 2024, 1:54am UTC](https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-since-5-6/2163989/3 "2024-12-03T01:54:24Z")

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Yep it’s broken, light it’s also different from 5.4 on landscape using nanite on

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**Author:** ![Ciprian\_Stanciu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ciprian_stanciu/32/1194635_2.png) [@Ciprian\_Stanciu](https://forums.unrealengine.com/u/Ciprian_Stanciu)\
**Post date:** [December 12, 2024, 4:13pm UTC](https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-since-5-6/2163989/4 "2024-12-12T16:13:24Z")

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Tested With 5.5.4, both issues persist  
Tested with 5.6.0 final, both issues persist

Tested with 5.7.0, both issues persist

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**Author:** ![Ciprian\_Stanciu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ciprian_stanciu/32/1194635_2.png) [@Ciprian\_Stanciu](https://forums.unrealengine.com/u/Ciprian_Stanciu)\
**Post date:** [December 21, 2025, 10:23pm UTC](https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-since-5-6/2163989/5 "2025-12-21T22:23:56Z")

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Tested in 5.7.1 with a different project and I’m surprised it also happens on non-landscapes. This is a barrel from the Medieval Village pack that’s free this month.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/1/4/f148ca28a1319f4f0899109ee1b380aabfc12ab0.jpeg)

UPDATE : 5.7.2 didn’t fix anything

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**Author:** ![Jinkel](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jinkel/32/998041_2.png) [@Jinkel](https://forums.unrealengine.com/u/Jinkel)\
**Post date:** [January 22, 2026, 4:39pm UTC](https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-since-5-6/2163989/6 "2026-01-22T16:39:25Z")

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I have heard that nanite tesselletion still doesn’t work on AMD cards.

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**Author:** ![WrATHZer0](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/wrathzer0/32/1139528_2.png) [@WrATHZer0](https://forums.unrealengine.com/u/WrATHZer0)\
**Post date:** [January 22, 2026, 11:23pm UTC](https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-since-5-6/2163989/7 "2026-01-22T23:23:25Z")

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Nanite Tessellation is working fine in my project, landscape and modelled objects of my own. 5.7.1

 ![HighresScreenshot00004](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/f/f/cff7b5c8462021d1a39f1e07701b36f7f84a2368.jpeg)

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**Author:** ![IronicParadox](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ironicparadox/32/1194531_2.png) [@IronicParadox](https://forums.unrealengine.com/u/IronicParadox)\
**Post date:** [January 23, 2026, 1:16am UTC](https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-since-5-6/2163989/8 "2026-01-23T01:16:12Z")

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> [@Jinkel](#):
>
> I have heard that nanite tesselletion still doesn’t work on AMD cards.

Just tested it and it works fine on my AMD GPU.

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**Author:** ![Ciprian\_Stanciu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ciprian_stanciu/32/1194635_2.png) [@Ciprian\_Stanciu](https://forums.unrealengine.com/u/Ciprian_Stanciu)\
**Post date:** [January 23, 2026, 11:23am UTC](https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-since-5-6/2163989/9 "2026-01-23T11:23:29Z")

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Your screenshot resolution is 1920x1201, I already said it works fine in 1080p, did you test 4K as well ?

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**Author:** ![WrATHZer0](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/wrathzer0/32/1139528_2.png) [@WrATHZer0](https://forums.unrealengine.com/u/WrATHZer0)\
**Post date:** [January 23, 2026, 7:34pm UTC](https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-since-5-6/2163989/11 "2026-01-23T19:34:37Z")

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That’s the forums doing it, I work in 1440p.

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**Author:** ![Ciprian\_Stanciu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ciprian_stanciu/32/1194635_2.png) [@Ciprian\_Stanciu](https://forums.unrealengine.com/u/Ciprian_Stanciu)\
**Post date:** [May 9, 2026, 10:04am UTC](https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-since-5-6/2163989/12 "2026-05-09T10:04:07Z")

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Ok, I already said the issue is visible on 4K only.

I also tested the latest UE-main as of 9 May 2026 and it’s still broken

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**Author:** ![Frenetic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/frenetic/32/1142542_2.png) [@Frenetic](https://forums.unrealengine.com/u/Frenetic)\
**Post date:** [May 10, 2026, 2:11pm UTC](https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-since-5-6/2163989/13 "2026-05-10T14:11:19Z")

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574 it works for me but only in the editor. Play-as-standalone, I got nothin’. Been that way for me since I stepped onto 57x; I skipped 56.

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<div class="post-metadata">

**Author:** ![Ciprian\_Stanciu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ciprian_stanciu/32/1194635_2.png) [@Ciprian\_Stanciu](https://forums.unrealengine.com/u/Ciprian_Stanciu)\
**Post date:** [June 21, 2026, 5:35pm UTC](https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-since-5-6/2163989/14 "2026-06-21T17:35:52Z")

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So “works for me” means you ran it in 4K resolution and it doesn’t have the artifacts that I showed ?

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<div class="post-metadata">

**Author:** ![Frenetic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/frenetic/32/1142542_2.png) [@Frenetic](https://forums.unrealengine.com/u/Frenetic)\
**Post date:** [June 21, 2026, 5:55pm UTC](https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-since-5-6/2163989/15 "2026-06-21T17:55:18Z")

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What I mean is:

- 4k desktop resolution

- when I play in editor, it’s obviously less than that given the window-in-the-app, but tessellation works (shadows in the lee of the rocks on the ground):

- when I use ‘New Editor Window’, fullscreen 4k, tessellation works:

- when I use ‘Standalone’, fullscreen 4k, tessellation breaks:

in 58 it seems to function again.

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<div class="post-metadata">

**Author:** ![Ciprian\_Stanciu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ciprian_stanciu/32/1194635_2.png) [@Ciprian\_Stanciu](https://forums.unrealengine.com/u/Ciprian_Stanciu)\
**Post date:** [June 21, 2026, 6:09pm UTC](https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-since-5-6/2163989/16 "2026-06-21T18:09:57Z")

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I don’t see flickering holes in your screenshots though. And you’re not putting the camera close to the ground either. You need to be at like 10cm close to a surface, then even far surfaces will flicker.

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<div class="post-metadata">

**Author:** ![Arkiras](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/arkiras/32/1008648_2.png) [@Arkiras](https://forums.unrealengine.com/u/Arkiras)\
**Post date:** [June 21, 2026, 8:35pm UTC](https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-since-5-6/2163989/17 "2026-06-21T20:35:09Z")

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For what it’s worth, I can’t reproduce this in 5.8 using screen percentage to force it to 4K or higher. I’m on Linux/Vulkan with an Nvidia GPU.

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**Author:** ![Frenetic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/frenetic/32/1142542_2.png) [@Frenetic](https://forums.unrealengine.com/u/Frenetic)\
**Post date:** [June 22, 2026, 2:36am UTC](https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-since-5-6/2163989/18 "2026-06-22T02:36:08Z")

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I can repro in standalone in 58:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/d/e/9ded7c41f9de3c830294b209b31695ec08a4bf9b.jpeg)
