Hi! I’m making an online game and since a while back had to live with a pretty limited internet connection. Now I clearly see that my character’s movement interpolation doesn’t seem to work as expected.
Wow! After studying my video and playing it in slowmotion I could clearly notice that the main skeletal mesh ACTUALLY rotates smoothly, but the big yellow box a put there to make things more clear does NOT.
I have multiple skeletal meshes on my character.
How does it determine which component to apply the interpolation?
Ok, confirmed that the smoothing only occurs on the skeletal mesh inherited from the base Character BP. My workaround will be to put everything else as children to this skeletal mesh.