is multiple footsteps sound affects possible for a single object?

Hello there! As I mentioned In the title but, I will model a building In blender and this building will be made out of different materials such as metal, wood for floors and brick for walls etc… since it is a single object, when I export it to UE5, I will want to add multiple sound affects for each area or even bullet holes to different areas so they match, for example: concrete damaged holes for brick, wooden damaged holes for wooden floor etc… is it possible to do that? Or do I have to separate the object into different parts to do that?

By the way i meant bullet holes when the players shoot

No you don’t need that just make a physics material and assign it to your relevant material. then create a line trace and use GetSurfaceType, then connect it with switch statement, on each execution you will be able to do separate code like separate footsteps code. line trace can be done in your animation blueprint each time the foot is down

1 Like

Thank you a lot !

Already answered but I just wanted to add that the character movement component already does a line trace to get the floor and associated data. so you can use that:

2 Likes

love it dude , much appreciated

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.