Is light mass still relvant?

Sure I mean ideally it sounds good. But what was throwing me off was that it was coming from the auto UV set-- not mine. I think I finally understand what and why it is happening. It seems to only really happen on some imports of the same assets, like I can import the same window frame and some times it will have overwrapping UV’s and some times no. So I am thinking it has more to to do with the auto UV sets that get made on import.

If I import the wall mesh and then the window mesh separate-- no overlapping UVs, I can then place things into BPs for the level build out-- but yeah like you said, what’s the point if you got frames to spare. Ill be happy when light mass is not required! Till then I’ll be grinding.