Hey. I ironically had a similar question earlier this year about whether or not creating your own content vs buying from marketplaces made any difference with developing your game. Well now that I was educated on that, I now have a question related to creating assets for my game, but this time selling those assets in the marketplace! Are there any drawbacks/downsides, or possible concerns that I would face by creating assets meant for and otherwise designed for my game, and then selling them as packages on the marketplace? I’m currently starting to build a collection of objects/modular kits for my game and I thought about possibly selling it on the marketplace.
If I did this, I would of course put a lot of effort into making the assets even more-so presentable and useful (since I wouldn’t be the only one using it). I don’t mean taking random chunks of my game and selling it, but selling actual sets of objects. Does it matter if I’m creating a game and allowing others to use a selection of the same assets? I thought about doing this to help pay for additional software, as well as because it would be quite fun. My main concern is if whether or not it’s okay or wise for a developer to sell assets from their projects, without being a dedicated marketplace content-provider.