Is it possible to use two Physics Constraints on a single mesh?

So I 'm trying to make a door and I wanted to know if I can make the door attach to two different points, i.e: the door hinge and a “lock” socket in the frame

Can I have two physics constraints acting on the same mesh?

yes you can. But would it make more sense to toggle the doors sim physics on and off?

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I actually need the doors to be constantly simulating physics due to a damage system I’ve implemented that works on bones. A demo of it is here: Login • Instagram

btw I’ve solved this. Thanks for the answer!