# Is it possible to use level streaming in a multiplayer game?

**URL:** <https://forums.unrealengine.com/t/is-it-possible-to-use-level-streaming-in-a-multiplayer-game/283869>\
**Category:** Multiplayer & Networking\
**Tags:** streaming-level, unreal-engine, Multiplayer, question\
**Created:** [May 21, 2014, 2:46am UTC](https://forums.unrealengine.com/t/is-it-possible-to-use-level-streaming-in-a-multiplayer-game/283869 "2014-05-21T02:46:32Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [August 1, 2014, 4:17pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-use-level-streaming-in-a-multiplayer-game/283869/4 "2014-08-01T16:17:12Z")

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You wouldn’t want to stream characters. Streaming actually loads and unloads assets from game, and you wouldn’t want to remove a player’s character from game so that another player wouldn’t see it.

What you’re looking for is replication based on distance from a player, I think. Check out this video tutorial series from one of our developers:

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>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

This includes information on how to set whether an actor or event is replicated for a client based on its distance from player.

If you have more questions about how to set that up, please open a new post with your questions as they don’t really fall under topic of level streaming. But if you do, please link to it here so that others with same train of thought as yours can follow along. Thanks!

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