Is it possible to trigger a particle emitter when a particle dies?


Sorry if this was asked before, but I’m not sure how to phrase my question correctly, either because I’m bad at English or because I’m a UE4 noob. Probably both.

I’m making a bubbles particle system. The particles (small sphere meshes) go up and increase in size during their life, and die. I would like to add another particle effect, a “popping” effect, when the bubbles die. I find it a bit boring if they just disappear like that. Is this possible?


Hello Lufkin,

There is a node inside cascade called Event Generator (and one named event reciever)
With this you can emit another particle when your bubble dies.

Here is some more information: Event Modules | Unreal Engine Documentation