I’m currently working on a very small game but I like to keep my code-base modular. I have 3 levels with 3 different settings for the maximum score that can be reached. After the score has been reached, the next level starts.
I know that there are a lot of ways to store and check variable-values and then dispatch events accordingly but what I would like to do is have the maximum score as a level-specific variable instead of changing the variable value every time I create a new map using the gamemode or playercontroller or whatever. I hope my intentions are clear.
TL;DR - I want to set and reference the highest reachable score on a level basis through the level blueprint. Is that possible without any major, clunky workarounds?