# Is it possible to stop Niagara from resetting simulation whenever I look away?

**URL:** <https://forums.unrealengine.com/t/is-it-possible-to-stop-niagara-from-resetting-simulation-whenever-i-look-away/1389220>\
**Category:** World Creation\
**Tags:** unreal-engine, Rendering, question\
**Created:** [November 14, 2023, 6:15am UTC](https://forums.unrealengine.com/t/is-it-possible-to-stop-niagara-from-resetting-simulation-whenever-i-look-away/1389220 "2023-11-14T06:15:00Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [November 14, 2023, 7:22am UTC](https://forums.unrealengine.com/t/is-it-possible-to-stop-niagara-from-resetting-simulation-whenever-i-look-away/1389220/2 "2023-11-14T07:22:56Z")

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Hey there @StarDust853! Welcome back to the community! So Niagara visibility and runtime depends on bounding boxes. My usual workaround is increasing the bounding box size, but depending on the weight of the system this could be inefficient since culling particles is necessary for performance.

> [@Niagara Particles Dissapear When NOT in Camera View](https://forums.unrealengine.com/t/niagara-particles-dissapear-when-not-in-camera-view/263064/9):
>
> For me increasing fixed bound from 100 to 1000 each worked!!! THank you so much! \<3

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