# is it possible to select and rotate multiple meshes at their individual center points?

**URL:** <https://forums.unrealengine.com/t/is-it-possible-to-select-and-rotate-multiple-meshes-at-their-individual-center-points/332389>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine, rotate, question\
**Created:** [September 16, 2015, 12:04pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-select-and-rotate-multiple-meshes-at-their-individual-center-points/332389 "2015-09-16T12:04:55Z")\
**Posts on this page:** 1\
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**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [September 16, 2015, 6:22pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-select-and-rotate-multiple-meshes-at-their-individual-center-points/332389/2 "2015-09-16T18:22:15Z")

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Hello CloudMonster,

There was recent addition to blueprint made in a previous engine version to add a Rotating Movement component. Add this component in your Blueprints to get your actors to rotate at their pivot points at the rate in which you would like.

**Rotating Movement Component**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Let me know if you have further questions.

Thank you,

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