Is it possible to scale a mesh continuously on a spline ? (using Procedural Mesh Component)

Hi, so I’m working on a path system for my theme park game, and I’m faced with the issue of scaling the spline continuously, I’ve looked on the forums but solutions are only available for regular spline mesh components… Unfortunately I had performance issues with this component so I’m using a Procedural Mesh component, so I’m asking if it possible to set start scale and end scale on that component or if I have to find a completely different solution to this problem, thank you.