Is it possible to retain asset quality?


(I’m a beginner) and I am creating a 2D-prototype where I am adding my character, but it looses quality as I convert it to a sprite.


Is it possible to somehow keep the original quality for the animated character?

The sprite material used by default is the DefaultMasked material, meaning it uses masked blend mode which would give you that hard cut out from the alpha. So you can go into your flip book, or your sprite for that matter, and pick the DefaultTranslucent material in stead. Of course this means it’s using translucent blend mode and what goes with that is, it’s more expensive and it COULD have some sorting issues, but you can find how that impacts you as you work through the project.