I’d like to create a tiled world with basic landscape on which i would spawn mesh mountains and other actors. Is it possible to do this in world composition?
I don’t want to generate new map for every tile, i’d like to use same landscape just with different actors on it (like flat piece of landscape, 100m inclination, corner piece for inclination). Or would it be better to write a blueprint with level streaming that loads maps automatically when aproaching edge of map. I liked tutorial for infinite runner but that was done with static meshes and i would like to use landscape properties like painting and sculpting if needed.
Im trying to achieve a large travel map, something like euro track simulator. I’d like to keep a database how map tiles are conected and just spawn road splines into them, some actor meshes like mountains, trees and houses. I made tiled terrain in world machine but 120kmx55km took about 60gb plain terrain. I’m hoping to keep a small volume while generating huge different maps. Thank you for your help.