I think it would be more efficient to have cards that contain many coins and then layer up the cards and have then travel at different speeds. I think using the render to texture BP with physics objects piled up just like in the parallax video here…
I think it would be more efficient to have cards that contain many coins and then layer up the cards and have then travel at different speeds. I think using the render to texture BP with physics objects piled up just like in the parallax video here…