# Is it possible to read in a value from Material Editor to use it in another Blueprint?

**URL:** <https://forums.unrealengine.com/t/is-it-possible-to-read-in-a-value-from-material-editor-to-use-it-in-another-blueprint/1322707>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, question\
**Created:** [October 4, 2023, 9:16pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-read-in-a-value-from-material-editor-to-use-it-in-another-blueprint/1322707 "2023-10-04T21:16:44Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Twilight0104](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Twilight0104](https://forums.unrealengine.com/u/Twilight0104)\
**Post date:** [October 4, 2023, 9:16pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-read-in-a-value-from-material-editor-to-use-it-in-another-blueprint/1322707/1 "2023-10-04T21:16:45Z")

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I want to get the world position of a vertex on an object based on its UV coordinates. I noticed that there’s a Absolute World Position node in the material editor. My plan is as follows. Given the query UVs as input, if the TexCoords is close to that one, I write the Absolute World Position to some place readable from the Blueprint. Is this possible? Or should I try a completely different approach? I am certain that getting the world position of a object’s vertex based on the UV is doable.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/9/1/b91a443c0c6ffa47a613f7bd4ccd6a5b6afd3f87.png)

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**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [October 5, 2023, 5:03am UTC](https://forums.unrealengine.com/t/is-it-possible-to-read-in-a-value-from-material-editor-to-use-it-in-another-blueprint/1322707/2 "2023-10-05T05:03:03Z")

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Hey there @Twilight0104! I’m no material wizard, but I don’t know if there’s a native blueprint mechanism for getting material information out of the node other than just reading a parameter. However, if you need world position of a vertex, Rama’s plugin pulls that off for me in a pinch:

> [@Rama's Extra Blueprint Nodes for UE5, No C++ Required!](https://forums.unrealengine.com/t/victory-plugin-s-extra-blueprint-nodes-for-ue5-no-c-required/231476):
>
> zap Victory Plugin For UE5 [You Can Easily Create Save Game Images With Victory Plugin for UE5!](https://forums.unrealengine.com/t/victory-plugin-ramas-extra-blueprint-nodes-for-ue5-no-c-required/231476/6) Dear Community, I am making my Victory Plugin for UE5! Please let me know which VictoryPlugin nodes you want most from the UE4 version and I can work on bringing them into UE5! ~ \*\* Community Bonus\*\*: [Easy Way to Activate Your Pineal Gland For Cleaner Coding / Faster Development Cycle](https://forums.unrealengine.com/t/victory-plugin-ramas-extra-blueprint-nodes-for-ue5-no-c-required/231476/48)~ zapzapzapzapzapzapzapzapzapzapzapzapzapzapzapzapzapzap…
