What I have -
I have an endless runner protoype that reuses the road meshes by hiding them, then teleporting them infront of the player, during tick. This is great but it currently only works for straight lines.
What I need -
I need to be able to dynamically “curve” the road. Have it turn left and right procedurally. In my mind, one potential solution would be to create splines procedurally during tick in front of the player, and then have the teleporting tunnels morph to the spline each time to teleport. However I have no idea if this is even possible, or which blueprints to look into.
Is there a way to do this fairly easily? Or is there any examples already on the internet of this kind of idea?
Thanks to anyone who has any pointers.