It might be possible that this has been implemented. In my experience, this behaviour is rampant when changing anim blueprints through ‘set anim instance class’ and then playing a different montage.
Anyway, would it be possible to share your hack?
It might be possible that this has been implemented. In my experience, this behaviour is rampant when changing anim blueprints through ‘set anim instance class’ and then playing a different montage.
Anyway, would it be possible to share your hack?