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Is it possible to play animation montages through animation blueprints?

It’s said that montages cannot be used in animation graphs, but it would save me a lot of time if it did. Is there a way to use an animation montage in an animation blueprint’s state node? If not, then what is the next best option?

Making your own custom node to read the montages and use the base animation - but you probably disable fastpath in the process.

A montages is always made of actual animations, so I don’t really see how using that instead of the animations it uses would make much of a difference in practice…