# Is it possible to pause or change a camera shake's scale whilte playing

**URL:** <https://forums.unrealengine.com/t/is-it-possible-to-pause-or-change-a-camera-shakes-scale-whilte-playing/2365739>\
**Category:** Blueprint\
**Tags:** shake, unreal-engine, question\
**Created:** [March 1, 2025, 5:12am UTC](https://forums.unrealengine.com/t/is-it-possible-to-pause-or-change-a-camera-shakes-scale-whilte-playing/2365739 "2025-03-01T05:12:57Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![nightling33](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nightling33/32/904571_2.png) [@nightling33](https://forums.unrealengine.com/u/nightling33)\
**Post date:** [March 1, 2025, 5:12am UTC](https://forums.unrealengine.com/t/is-it-possible-to-pause-or-change-a-camera-shakes-scale-whilte-playing/2365739/1 "2025-03-01T05:12:57Z")

</div>

Im trying to make the camera tilt to either left or right when strafing and im trying to do it by either

1.Having 2 camera sequences, 1 from default then tilting to an angle and 1 from a tilted angle and then returning to the default position (the sequence for return to the default position kinda just bugs and stays in the tilt position)

2.Having a camera shake sequence where the camera starts at a default position, then it moves at a tilted angle and then returns to the default angle

I first tried Number 1 but for some reason it wouldn’t as the sequence for return to the default position and it kinda just shakes a bit and stays in the tilted position so i’m currently trying to do Number 2 but i cant figure out how to make it pause mid animation so i instead tried to change the animation scale as its in a tilted position but it wouldnt apply when the animation is still playing

Anything helps and thanks in advance.
