# Is it possible to partially fracture a destructible mesh?

**URL:** <https://forums.unrealengine.com/t/is-it-possible-to-partially-fracture-a-destructible-mesh/51112>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine\
**Created:** [December 30, 2015, 9:34am UTC](https://forums.unrealengine.com/t/is-it-possible-to-partially-fracture-a-destructible-mesh/51112 "2015-12-30T09:34:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Commander\_Shepard](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Commander\_Shepard](https://forums.unrealengine.com/u/Commander_Shepard)\
**Post date:** [December 30, 2015, 9:34am UTC](https://forums.unrealengine.com/t/is-it-possible-to-partially-fracture-a-destructible-mesh/51112/1 "2015-12-30T09:34:36Z")

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I want to damage and break a destructible mesh but only a small region at a time like here [https://www.youtube.com/watch?v=ifoqNHxPCVE](https://www.youtube.com/watch?v=ifoqNHxPCVE)

In my case applying even the slightest damage to a point on the destructible causes the whole destructible to crack. I want to break it off like a few chunks at a time while keeping the rest of the destructible intact and without visible cracks

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**Author:** ![anonymous\_user\_e660f14a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e660f14a](https://forums.unrealengine.com/u/anonymous_user_e660f14a)\
**Post date:** [December 30, 2015, 12:26pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-partially-fracture-a-destructible-mesh/51112/2 "2015-12-30T12:26:14Z")

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You need to turn up the support depth.

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