# is it possible to parallelize module loading at the startup of the editor ?

**URL:** <https://forums.unrealengine.com/t/is-it-possible-to-parallelize-module-loading-at-the-startup-of-the-editor/2052079>\
**Category:** Programming & Scripting\
**Tags:** launch, modules, unreal-engine, editor, question\
**Created:** [October 3, 2024, 9:41pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-parallelize-module-loading-at-the-startup-of-the-editor/2052079 "2024-10-03T21:41:19Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Smallpox](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Smallpox](https://forums.unrealengine.com/u/Smallpox)\
**Post date:** [October 3, 2024, 9:41pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-parallelize-module-loading-at-the-startup-of-the-editor/2052079/1 "2024-10-03T21:41:19Z")

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Hello,

I’m working on reducing the launch time for the editor on my project. I noticed that maybe half of my time is spent loading modules and a lot of them doesn’t have dependencies to each other so I was wondering if it were possible to parallelize the loading of modules in the startup sequence using a command line arguments or setting a flag in any \*.ini file.

I also looked on various websites but didn’t find the solution I’m looking for.

Thanks,

Note : I’m using UE 5.4.
