Basically, I just want to pan slightly the result of a node network (to use a function similar to the Normal from Height Map function but with multiple texture samples blended together). Is it possible to add an uv input to the result, maybe?
My goal is to add a Vector2 to coordinates at some point of the network, but only Texture Object and Samplers seems to have an uv input.
Yes, copying the textures and changing their coordinates would exactly do what iām trying to achieve, but the original network contains three texture samplers and quite a lot of operations; since i need to pan the coordinates in three different ways (for each channel of the normal map) this would lead to a lot of extra operations and 9 new texture samplers.
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