# Is it possible to not have the boom camera influence movement?

**URL:** <https://forums.unrealengine.com/t/is-it-possible-to-not-have-the-boom-camera-influence-movement/324021>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine, UE4, Blueprint, question\
**Created:** [July 4, 2015, 12:38am UTC](https://forums.unrealengine.com/t/is-it-possible-to-not-have-the-boom-camera-influence-movement/324021 "2015-07-04T00:38:09Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_1e7ca30c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_1e7ca30c](https://forums.unrealengine.com/u/anonymous_user_1e7ca30c)\
**Post date:** [July 4, 2015, 12:52am UTC](https://forums.unrealengine.com/t/is-it-possible-to-not-have-the-boom-camera-influence-movement/324021/2 "2015-07-04T00:52:52Z")

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Heyo! Check out this tutorial set, I believe vids 1 or 2 will have a very similar solution to what you need. In the videos the player can only turn so far left and right while running on the forward vector until the come to a corner then they need to push a trigger key to make a 90 degree turn. You may be able to translate this system into what you want if I understand your question correctly.

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cheers!

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