Is it possible to move the camera with verse?

It’s possible to move the cinematic camera with verse by attaching it to a prop that’s moved by verse. You can use a level sequence to switch to cinematic camera.

I’ve been able to make cinematic camera move with the player character in a pseudo first person mode. Camera yaw will follow player rotation, however, camera pitch doesn’t rotate with player’s aim rotation pitch, just the weapon. You still have the weapon shooting at center of screen regardless of where the weapon is aimed.

I don’t think it’s possible to make a usable first person camera with current subset of UE features exposed. Top down camera could possibly be made to work for an experience that doesn’t involve shooting. There doesn’t appear to be a way right now to prevent weapons from always firing towards center of the screen.

Lyra has ELyraAbilityTargetingSource that defines where the firing ability starts and ends it’s trace, i.e. from weapon muzzle forward, weapon muzzle to camera, pawn center to camera focus, etc. Fortnite likely has something similar since Lyra seems to be derived from a subset of Fortnite code. Hopefully we can get direct control of camera, and weapon targeting in UEFN in the future to support experiences with alternative camera and aiming.

I think a lot of us are interested in custom cameras. Hopefully support for that feature can be prioritized in the road map.

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