Is it possible to modify a pawn's health via Blueprint?


I was following along the C++ pick-up tutorial (PizzaGame), and I want to increase health of the overlapping pawn. I could do that in code, but I just wanted to know if BP can go this far.


Ops, I’m sorry. I thought “health” is already defined just like previously in Unrealscript, where every Actor has a Health and HealthMax variables.

So I simply had to define it in C++, with the proper UPROPERTY() macro to expose it to BP.